You will be inspired and thrilled by the images you can create using Projection Stenciling. This new technique, created by Linda Buckingham and Leslie Bird, overcomes the design limitations and expense that, unfortunately, can exist with traditional stenciling methods. Now you can turn almost any image into a design of any size...to be stenciled onto virtually any surface. Want to turn a photo of your dog into a stencil, animate your child's room with a one-of-a-kind mural, or create "etched" glass mirrors and "inlaid" wood tabletops? You can do all this, easily and economically, with Projection Stenciling as your guide. More complex projects used to cost hundreds, even thousands, of dollars using commercial stencils and were limiting in terms of the time required and designs available. Now your tool chest can be as simple as a roll of freezer paper, a felt pen, access to a photocopier and some basic stenciling supplies. Light projectors, easy to rent and surprisingly inexpensive to buy, make this technique even easier. Inside this beautiful, full-color book, you will find the tools and techniques of Projection Stenciling, step-by-step instructions for over 40 projects and the inspiration to embark on your own designs - all guided by the lively banter of the authors, Linda and Leslie. Beginning and experienced crafters alike can realize transformations of personal space and household belongings within just a few hours. With Projection Stenciling, your imagination is the only limit!
Offers step-by-step instructions for creating trompe l'oeil murals using stencils and includes advice on tools, paints, and stenciling techniques.
Provides information on a variety of texturing and lighting techniques with Maya, covering such topics as working with custom shaders, rendering, and texture mapping.
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
Beginning with the simple stencil - a template that lets you easily create a painted shape on a surface and allows you to repeat the exact pattern wherever and as often as you wish - renowned stenciller Sandra Buckingham literally transforms the world around her. In The Complete Stencilling Handbook, she teaches us to do the same. A compendium of the latest techniques, tools, equipment and materials, Buckingham's book presents innovative methods and products that have taken stencilling from a rustic craft to a breathtaking art form. With infectious enthusiasm for her subject, she explores the full range of stencilling styles and techniques that have emerged over the past 15 years: - shading - paint effects - traditional borders - all-over patterns - freeform stencilling - projection stencilling - imitation textiles - architectural elements - fake marquetry - glass and ceramic tiles - floor treatments - lettering and stencilling on fabric and paper - Covers latex and oil paints, additives, matting agents, glazes, spray paints, wood stains, binders, solvents and thinners and finish coats. In full colour with nearly 1000 colour photographs and illustrations throughout.
person to prepare illustration copy at a pre-professional level-copy that is, however, often usable for routine purposes-and/or to communicate better with graphics spe cialists who will prepare the final illustrations. The skills necessary to take the final step of producing finished camera-ready illustrations are, unfortunately, based very much on actual hands-on experience and are thus beyond the ability of this or any other book to instill satisfactory competence in. Illustrations should also prove to be a highly useful reference work for professional illustrators. The wide variety of train ing and work experiences by which they have acquired their skills may not have provided full acquaintance with all of the exceptionally diverse kinds of information to be found here. There are, moreover, few disciplines whose practition ers cannot profit from an invigorating refresher course. After nearly seven years of work, then, I am pleased to put forward a book with many answers pertaining to the proper selection and preparation of informational illustrations. All such questions and their actual solutions, however, must re main up to you, the inquiring and attentive reader.
This book is an introduction and analysis of the multigrid approach for the numerical solution of large sparse linear systems arising from the discretization of elliptic partial differential equations. It gives special attention to the powerful matrix-based-multigrid approach, which is particularly useful for problems with variable coefficients and nonsymmetric and indefinite problems. The approach used here applies not only to model problems on rectangular grids but also to more realistic applications with complicated grids and domains and discontinuous coefficients. The discussion draws connections between multigrid and other iterative methods such as domain decomposition. The theoretical background provides insight about the nature of multigrid algorithms and how and why they work. The theory is written in simple algebraic terms, and therefore, requires preliminary knowledge only in basic linear algebra and calculus.
Basic essentials for black-and-white artwork 137 11. 2. 11. 2. 1. Paper 137 11. 2. 2. Pencils 141 11. 2. 3. Inks 142 11. 2. 4. Pens 142 11. 2. 5. Rulers and set squares 143 11. 2. 6. Templates and stencils 143 11. 2. 7. Erasers 144 Scalpels 144 11. 2. S. 11. 2. 9. Burnishers 144 11. 2. 10. Adhesives 152 11. 2. 11. Drafting tape 152 11. 2. 12. Drawing boards 153 11. 3. Other useful items for black-and-white artwork 153 11. 3. 1. Self-adhesive tapes 153 11. 3. 2. Dry-transfer symbols and lettering 154 11. 3. 3. Tone sheets 155 11. 3. 4. 'Pounce' powder 156 11. 3. 5. Fixatives and varnishes 156 11. 4. Additional materials for colour and OHP work 157 11. 4. 1. Self-adhesive colour sheets 157 11. 4. 2. Paints 157 11. 4. 3. Brushes 157 11. 4. 4. Cells and foils (acetate sheets) 158 11. 5. Working comfort 158 11. 5. 1. Organisation 158 11. 5. 2. Furniture 158 11. 5. 3. Lighting 159 12. Basic techniques 160 12. 1. Care and preparation of paper 160 12. 2. Ink work 160 12. 2. 1. Use of technical drawing pens 160 12. 2. 2. Blotting 163 12. 2. 3. Drawing ink lines 163 12. 2. 4. Finishing-off ink lines 165 12. 2. 5. Use of templates and stencils 165 12. 2. 6. Short cuts 165 12. 3. Correcting errors in ink work 167 12. 3. 1.
OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!